January 26th February 23rd March not needed due to proximity to Hotlead. April 27th May 25th June 22nd July 27th August 24th September 28th October 26th November 23rd December 14th
Wednesday, 4 December 2013
Dates confirmed for Next year
We have booked the following dates for 2014:
Friday, 27 September 2013
September Session report
September Session report
Rules: Black Powder (Warlord Games)
Scenario: Fighting retreat at El Perez (Spain 1809)
I made a few changes to the rules due to my use of 6mm figures.
I did away with counting figures and just count bases, 1-2 bases a tiny unit, 3-4 bases small units,
5-6 bases average size and 7-8 Large units.
I also reduced all measurements by33%, since I like most people don't have a 12' x 6' table.
I also made a minor change to the scenario, its recommended game length is "until it gets dark outside" I changed it to 8 turns.
Only had 4 players (Wim, his fiance Jo, Greg and Glenn) while I GMed, I think it was the perfect amount for such a small scenario. Greg played the Anglo-Portuguese
To win the British had to get 8 units off the table via the bridge, they just managed to do it. On turn 5 it looked like they were going to win easily, but then suffered a series of command rolls where they were unable to move at all or just a single move.
Rules: Black Powder (Warlord Games)
Scenario: Fighting retreat at El Perez (Spain 1809)
I made a few changes to the rules due to my use of 6mm figures.
I did away with counting figures and just count bases, 1-2 bases a tiny unit, 3-4 bases small units,
5-6 bases average size and 7-8 Large units.
I also reduced all measurements by33%, since I like most people don't have a 12' x 6' table.
I also made a minor change to the scenario, its recommended game length is "until it gets dark outside" I changed it to 8 turns.
Only had 4 players (Wim, his fiance Jo, Greg and Glenn) while I GMed, I think it was the perfect amount for such a small scenario. Greg played the Anglo-Portuguese
French rupturing the British line at El Perez |
Anglo-Portuguese racing for the bridge, one tiny French unit trying to hold them, unfortunately its been disordered by long range artillery fire |
The garrison got shot again by artillery and this time rolled 4 or less on its break test, so its gone, replaced by a Tim Hortsn's coffee cup (it has tea inside) |
Greg gloating, "You guys have no chance, just give up now" |
The British have dispersed the garrison and are preparing to exit. |
My new dice frames |
To win the British had to get 8 units off the table via the bridge, they just managed to do it. On turn 5 it looked like they were going to win easily, but then suffered a series of command rolls where they were unable to move at all or just a single move.
Monday, 29 July 2013
July: Session Report
This session was really short.
As we arrived; we were told that the Chief of Police needed the room, for some reason, at 11.30 and would we be done by then, to which Glenn replied he might done setting up.
We stayed til about 10.30 chatting, also to inform late comers of the situation.
So we rescheduled Glenn's game for next month.
As we arrived; we were told that the Chief of Police needed the room, for some reason, at 11.30 and would we be done by then, to which Glenn replied he might done setting up.
We stayed til about 10.30 chatting, also to inform late comers of the situation.
So we rescheduled Glenn's game for next month.
Wednesday, 26 June 2013
July and August Sessions announcement
Session announcement:
July 28th: World War 1 naval combat run by Glenn. Rules modified General Quarters 2.
August 25th: Napoleonic Warfare run by Rich. France and Austria might battle it out in Northern Italy at the Battle of Sacile. Rules: Masse de Rupture (an unpublished set written by an former HGA member).
New players, as always welcome, just leave a comment so we know to expect you.
July 28th: World War 1 naval combat run by Glenn. Rules modified General Quarters 2.
August 25th: Napoleonic Warfare run by Rich. France and Austria might battle it out in Northern Italy at the Battle of Sacile. Rules: Masse de Rupture (an unpublished set written by an former HGA member).
New players, as always welcome, just leave a comment so we know to expect you.
Wednesday, 6 March 2013
Recruiting Session
Recruiting session
There are NO membership fees, as our regular venue, the community room at Police HQ is free.
This special session will take place in The Game Chamber March 24th starting at 12:30 PM and ending no later than 4:30.
The game: A World War, 2 East Front, German vs. Soviet meeting engagement.
The rules: Battlegroup Kursk, a skirmish set of rules where one model represents one soldier, a gun or a vehicle, soldiers are grouped into squads, crew or weapons teams.
If you plan on attending please leave a comment, so I'll have some idea of how many to expect.
The Why: For many years the HGA has been the same 4-6 guys, I would like to attract a few more players, especially if they could run an occasional game. Over the years, I've run many games at Hotlead, partly in an attempt to meet and hopefully entice other locals to join us, and I have met many Londoners playing in my games or I played in games with them. But despite comments from many of them indicating interest, not a single one of them has ever showed up. Advertising was hampered as there was no store in which we could post a flyer.
Now that there is a F.L.G.S. (Friendly Local Game Store) with a large, well lit gaming area. I will go to where the gamers are, on the day we usually meet.
If this session goes well, I may run more Historical games at The Game Chamber.
There are NO membership fees, as our regular venue, the community room at Police HQ is free.
This special session will take place in The Game Chamber March 24th starting at 12:30 PM and ending no later than 4:30.
The game: A World War, 2 East Front, German vs. Soviet meeting engagement.
The rules: Battlegroup Kursk, a skirmish set of rules where one model represents one soldier, a gun or a vehicle, soldiers are grouped into squads, crew or weapons teams.
If you plan on attending please leave a comment, so I'll have some idea of how many to expect.
The Why: For many years the HGA has been the same 4-6 guys, I would like to attract a few more players, especially if they could run an occasional game. Over the years, I've run many games at Hotlead, partly in an attempt to meet and hopefully entice other locals to join us, and I have met many Londoners playing in my games or I played in games with them. But despite comments from many of them indicating interest, not a single one of them has ever showed up. Advertising was hampered as there was no store in which we could post a flyer.
Now that there is a F.L.G.S. (Friendly Local Game Store) with a large, well lit gaming area. I will go to where the gamers are, on the day we usually meet.
If this session goes well, I may run more Historical games at The Game Chamber.
Sunday, 3 March 2013
Announcement March Session
March session
There will be no session at the Police Station this month, as our regular date once again co-incides with Hotlead. All of our members will be there, at least Saturday some all weekend
I plan to run a World War 2 game at the Game Chamber that Sunday (the 24th). The rules used will be either Fireball Forward or Battlegroup Kursk, I haven't decided which yet.
Check the game chamber calendar for details.
There will be no session at the Police Station this month, as our regular date once again co-incides with Hotlead. All of our members will be there, at least Saturday some all weekend
I plan to run a World War 2 game at the Game Chamber that Sunday (the 24th). The rules used will be either Fireball Forward or Battlegroup Kursk, I haven't decided which yet.
Check the game chamber calendar for details.
Report: February Session
February Session
Rules were our minaturised Advanced Squad Leader conversion. Scale is /72nd.
American paratroopers defending a bridge from the Germans in Normandy. Greg supplied most of the infantry and tanks and terrain, I supplied the hills, trees some leaders and the German HMG team.
The Germans came on all three tables edges with the tanks coming on in front of the captured PAK 40 and losing a tank to it, but managed to break the crew, their infantry got broken and with only three leaders took some time rallying, the Germans managed to eventually clear one side of the river but were unable to get across in the allotted time, they had to capture the hill and the lone building on the other side of the river
Rules were our minaturised Advanced Squad Leader conversion. Scale is /72nd.
American paratroopers defending a bridge from the Germans in Normandy. Greg supplied most of the infantry and tanks and terrain, I supplied the hills, trees some leaders and the German HMG team.
The Germans came on all three tables edges with the tanks coming on in front of the captured PAK 40 and losing a tank to it, but managed to break the crew, their infantry got broken and with only three leaders took some time rallying, the Germans managed to eventually clear one side of the river but were unable to get across in the allotted time, they had to capture the hill and the lone building on the other side of the river
Tuesday, 19 February 2013
AAR: January session
After Action Report: January session
Martin (the GM) has done a report of the game on his blog.
Battle of Jutland
Martin (the GM) has done a report of the game on his blog.
Battle of Jutland
Wednesday, 6 February 2013
Announcement: February's session
February Session
February 24th, 10am, Community Room, Police HQ.
Greg, will run a 1/72 scale World War 2 game, featuring German and American troops, using modified for miniatures Advanced Squad Leader.
New players, as always welcome, just leave a comment so we know to expect for you.
February 24th, 10am, Community Room, Police HQ.
Greg, will run a 1/72 scale World War 2 game, featuring German and American troops, using modified for miniatures Advanced Squad Leader.
New players, as always welcome, just leave a comment so we know to expect for you.
Thursday, 24 January 2013
Announcement January session
January 27th, Community Room, Police HQ Game starts about 10AM, We begin arriving about 9.30.
World War I Naval
The game will be the Battle of Jutland (Capital ships only) run by Martin, using Naval Thunder.
New players welcome. If you plan on attending leave a comment.
World War I Naval
The game will be the Battle of Jutland (Capital ships only) run by Martin, using Naval Thunder.
New players welcome. If you plan on attending leave a comment.
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